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전임교원
Teemu H. LaineTeemu H. Laine

전공 : 디지털미디어학과

학위 : 박사

이메일 : tlaine@ajou.ac.kr

연구실 : 산학협력원 618호

연구실번호 : 1851

연구실관심분야 : VR/AR/MR, Games, Context-Aware Computing, Adaptive Learning Environments, Affective Computing, Machine Learning

홈페이지 : https://www.ubilife.net

학력
  • 2012.01 University of Eastern Finland 박사
  • 2007.02 University of Joensuu 석사
  • 2001.12 Kemi-Tornio University of Applied Sciences 학사
경력
  • 2012.03 ~ 2017.08 Assistant Professor, 소프트웨어학과, 아주대학교
  • 2017.09 ~ 2020.08 Associate Professor, Department of Computer Science, Electrical and Space Engineering, Lulea University of Technology (Sweden)
  • 2020.09 ~ Associate Professor / Full Professor, 디지털미디어학과, 아주대학교
연구분야
  • VR/AR/MR, Games, Context-Aware Computing, Adaptive Learning Environments, Affective Computing, Machine Learning
연구활동(주요논문)
  • Hasanov, A., Laine, T.H., Kim, J., Chung, T.-S. (2024). Lightlore: An Adaptation Framework for Design and Development of xAPI-Based Adaptive Context-Aware Learning Environments, Electronics, vol. 13, no. 13, 2498.
  • Laine, T.H. and Suk, H.J. (2024). Investigating User Experience of an Immersive Virtual Reality Simulation Based on Gesture-Based User Interface, Applied Sciences, vol. 14, no. 11, 4935.
  • Jingili, N., Oyelere, S.S., Malmström Berghem, S., Brännström, R., Laine, T.H. Lindqvist, A.-K. and Rutberg, S. (2024). A two-stage co-design process of Battleship-AST persuasive game for active school transportation in northern Sweden, International Journal of Human-Computer Interaction.
  • Havukainen, M., Laine, T.H., Kontkanen, S., Järvikylä, J. and Sutinen, E. (2024). Co-designing digital games across the boundary of childhood and youth, International Journal of Human-Computer Interaction.
  • Kim, E., Laine, T.H., Suk, H.J. and Jo, Y.W. (2024). Using immersive virtual reality in testing empathy type for adolescents, Current Psychology.
  • Jingili, N., Oyelere, S.S., Malmström Berghem, S., Brännström, R., Laine, T.H. and Balogun, O.S. (2023). Adolescents’ perceptions of active school transport in northern Sweden, Heliyon, vol. 9, no. 10.
  • Laine, T.H. and Lee, W. (2023). Collaborative Virtual Reality in Higher Education: Students’ Perceptions on Presence, Challenges, Affordances, and Potential, IEEE Transactions on Learning Technologies, vol. 17, pp. 280-293.
  • Dirin, A., Oliver, I. and Laine, T.H. (2023). A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems, Sensors, vol. 23, 7532.
  • Dirin, A. and Laine T.H. (2023). The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being, Electronics. 12(10), 2321.
  • Jeon, H., Jun, Y., Laine, T.H. and Kim, E. (2023). Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation, Education and Information Technologies.
  • Dirin, A., Nieminen, M., Laine, T.H., Nieminen, L. and Ghalabani, L. (2023). Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach, Education and Information Technologies, vol. 28, pp. 15317–15363.
  • Suk, H. and Laine, T.H. (2023). Influence of Avatar Facial Appearance on Users’ Perceived Embodiment and Presence in Immersive Virtual Reality, Electronics, 12(3).
  • Dirin, A., Nieminen, M. and Laine T.H. (2022). Feelings of Being for Mobile User Experience Design, International Journal of Human-Computer Interaction, vol. 39, no. 20, pp. 4059-4079.
  • Moon, J., Jeong, M., Oh, S., Laine, T.H. and Seo, J. (2022). Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment, Sensors, vol. 22, 4623.
  • Laine, T. H., Duong, N., Lindvall, H., Oyelere, S. S., Rutberg, S. and Lindqvist, A-K. (2022). A Reusable Multiplayer Game for Promoting Active School Transport: Development Study, JMIR Serious Games, vol. 10, no. 1.
  • Oyelere, S. S., Malmström Berghem, S., Brännström, R., Rutberg, S., Laine, T. H., and Lindqvist, A-K. (2022). Initial Design and Testing of Multiplayer Cooperative Game to Support Physical Activity in Schools, Education Sciences, vol. 12, no. 2: 100.
  • Kim, S. J., Laine, T. H. and Suk, H. J. (2021). Presence Effects in Virtual Reality Based on User Characteristics: Attention, Enjoyment, and Memory, Electronics, vol. 10, no. 9.
  • Agbo, F. J., Oyelere, S. S., Suhonen, J. and Laine, T. H. (2021). Co-design of mini games for learning computational thinking in an online environment, Education and Information Technologies, vol. 26, no. 5, pp. 5815-5849.
  • Laato, S., Islam, A.K.M.N., Laine, T.H. (2021). Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players, Behaviour and Information Technology.
  • Kim, J.C., Laine, T.H. and Åhlund, C. (2021). Multimodal Interaction Systems based on Internet of Things and Augmented Reality: A Systematic Literature Review, Applied Sciences, vol. 11, no. 4.
  • Laato, S., Rauti, S., Laato, A., Laine, T.H. and Sutinen, E. (2021). Learning History with Location-based Applications: An Architecture for Points of Interest in Multiple Layers, Sensors, vol. 21, no. 1.
  • Seo, J., Laine, T.H. Oh, G., Sohn, K.-A. (2020). EEG-Based Emotion Classification for Alzheimer’s Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models, Sensors, vol. 20, 7212.
  • Laine, T.H., Normark, J., Lindvall, H., Lindqvist, A.-K. and Rutberg, S. (2020). A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centred Design, Implementation and Lessons Learned, IEEE Transactions on Games, vol. 12, no. 4, pp. 386-397.
  • Laine, T.H. and Lindberg, R. (2020). Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles, IEEE Transactions on Learning Technologies, vol. 13, no. 4, pp. 804-821
  • Laato, S., Islam, A.K.M.N., Laine, T.H. (2020). Did Location-based Game Motivate Players to Socialise During COVID-19? Telematics and Informatics, vol. 54.
  • Laato, S., Laine, T.H., Islam, A.K.M.N. (2020). Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players, Multimodal Technologies and Interaction, vol. 4, no. 2.
  • Havukainen, M., Laine, T.H., Martikainen, T. and Sutinen, E. (2020). A case study on co-designing digital games with older adults and children: game elements, assets, and challenges, The Computer Games Journal, vol. 9, no. 2, pp. 163–188.
  • Laato, S., Hyrynsalmi, S., Rauti, S., Islam, A.K.M.N., Laine, T.H. (2020). Location-based games as exergames – from Pokémon to the Wizarding World, International Journal of Serious Games, vol. 7, no. 1, pp. 79-95.
  • Seo, J., Laine, T.H. and Sohn, K-A. (2019). An exploration of machine learning methods for robust boredom classification using EEG and GSR data, Sensors, vol. 19, no. 20.
  • Laato, S., Laine. T.H. and Sutinen, E. (2019). Affordances of music composing software for learning mathematics at primary schools, ALT-J Research in Learning Technology, vol. 29.
  • Hasanov, A., Laine, T.H. and Chung, T.-S. (2019). A survey of adaptive context-aware learning environments, Journal of Ambient Intelligence and Smart Environments, vol. 11, no. 5, pp. 403-428.
  • Seo, J, Laine, T.H. and Sohn, K-A. (2019). Machine learning approaches for boredom classification using EEG, Journal of Ambient Intelligence and Humanized Computing, vol. 10, pp. 3831–3846.
국제학술논문지
  • Dirin, A. and Laine, T.H. (2024). Examining the Utilization of Artificial Intelligence Tools by Students in Software Engineering Projects, 16th International Conference of Computer Supported Education (CSEDU), Angers, France.
  • Kim, H., You, G. and Laine, T.H. (2023). School Adaptation Virtual Reality Simulation for Preschoolers: Implementation and Formative Evaluation, the 7th International Conference on Virtual and Augmented reality Simulations, Sydney, Australia, pp. 14-20.
  • Lindblom, A., Laine, T. H. and Souza Rossi, H. (2021). Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education, International Conference on Ubiquitous Information Management and Communication, Seoul, Republic of Korea.
  • Laato, S., Lindberg, R., Laine, T.H., Bui, P., Brezovsky, B., De Troyer, O. and Lehtinen, E. (2020). Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces, IEEE International Conference on Engineering, Technology and Innovation (ICE).
  • Kalkofen, D., Mori, S., Ladinig, T., Daling, L. Abdelrazeq, A., Ebner, M., Orgega, M., Feiel, S., Gabl, S., Shepel, T., Tibbett, J., Laine, T.H., Hitch, M., Drebenstedt, C. and Moser, P. (2020). Tools for Teaching Mining Students in Virtual Reality based on 360 Video Experiences, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, pp. 455-459.
  • Dirin, A., Laine, T.H. and Nieminen, M. (2020). Facets of Mobile Life-long Learning Services, 12th International Conference on Computer Supported Education, Prague, Czech Republic (online).
  • Kim, J.C., Lindberg, R.S.N., Laine, T.H., Faarinen, E.-C., De Troyer, O. and Nygren, E. (2019). Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math, 17th International Conference on Emerging eLearning Technologies and Applications, Vysoké Tatry, Slovakia.
  • Laato, S., Pietarinen, T., Rauti, S. and Laine, T.H. (2019). Analysis of the Quality of Points of Interests in the Most Popular Location-based Games, In Proceedings of the 20th International Conference on Computer Systems and Technologies, Ruse, Bulgaria, pp. 153-160.

  • Teemu H. Laine
    Teemu H. Laine

    전공 : 디지털미디어학과

    학위 : 박사

    이메일 : tlaine@ajou.ac.kr

  • 구형일
    HYUNG IL KOO

    전공 : 머신러닝, 컴퓨터비전

    학위 : 박사

    이메일 : hikoo@ajou.ac.kr

  • 김상훈
    Sang-Hoon Kim

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : sanghoonkim@ajou.ac.kr

  • 김소연
    So Yeon Kim

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : jebi1771@gmail.com

  • 박정훈
    Junghoon Park

    전공 : 인공지능융합학과

    학위 : 박사

    이메일 : stevejobs@ajou.ac.kr / skyzami@gmail.com

  • 손경아
    Kyung-Ah Sohn

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : kasohn@ajou.ac.kr

  • 신현정
    Hyunjung Shin

    전공 : 산업공학전공(과)

    학위 : 박사

    이메일 : shin@ajou.ac.kr

  • 오상윤
    Sangyoon Oh

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : syoh@ajou.ac.kr

  • 유리
    Ri Yu

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : riyu@ajou.ac.kr

  • 유종빈
    Jongbin ryu

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : jongbinryu@ajou.ac.kr

  • 윤대균
    Daekyun Yoon

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : dkyoon@ajou.ac.kr

  • 이상훈
    Sang-Hoon Lee

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : sanghoonlee@ajou.ac.kr

  • 이석원
    Seokwon Lee

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : leesw@ajou.ac.kr

  • 이수목
    LEE SOOMOK

    전공 : 자율주행 AI

    학위 : 박사

    이메일 : soomoklee@ajou.ac.kr

  • 이슬
    Sael Lee

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : sael@ajou.ac.kr

  • 이재영
    Jae Young Lee

    전공 : 환경안전공학과

    학위 : 박사

    이메일 : jaeylee@ajou.ac.kr

  • 정태선
    Tae-Sun Chung

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : tschung@ajou.ac.kr

  • 조다정
    Da-Jung Cho

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : dajungcho@ajou.ac.kr

  • 조현석
    Hyunsouk Cho

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : hyunsouk@ajou.ac.kr

  • 최영준
    Young-June Choi

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : choiyj@ajou.ac.kr

  • 허용석
    Yong Seok Heo

    전공 : 전자공학전공(과)

    학위 : 박사

    이메일 : ysheo@ajou.ac.kr

  • 황원준
    Wonjun Hwang

    전공 : 소프트웨어학과

    학위 : 박사

    이메일 : wjhwang@ajou.ac.kr